![]() I am talking about the existing six protagonists that you can choose from. The number of combinations is truly endless, so do not expect to experience them all in one sitting. Or, with a perk “Pet Pal”, you can talk to animals, and that ability is crucial for some quests. Are you an elf? Great, you can eat the flesh of dead people to find out about their previous lives. Are you an undead? Cool, you have to cover your face all the time to avoid being attacked by townsfolk, but on the bright side - you can force locks without lockpicks. Even choosing different combinations of skills deliver an entirely untrodden walkthrough. Starting a game with a different character would give you a totally different experience. First of all, the variability, hence, the replayability is extraordinary. ![]() However, it is a shortcoming of the players, not of the game per se. On the other hand, the only shortcoming is that most adults do not have that much time to submerge into this plethora of choices and, thus, to fully appreciate Divinity: Original Sin 2. I mean, the variability, the characters, the balance, the plot… The list goes on and on. Mere enumerating its qualities might take a while. ![]() ![]() It is very hard to write about a game that is perfect from nearly every It is very hard to write about a game that is perfect from nearly every perspective. ![]()
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